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Instead of carefully tiptoeing forwards, waiting to trigger that first group of enemies, you can move around the map with some degree of confidence. More importantly, concealment encourages you to be more interesting as a player. Associate Editor, Christian Donlan (also known as Theo from Greece) is ready to do his part. First, it means that enemy patrols have to follow an actual patrol route, rather than teleporting around the map haphazardly (an issue that became more apparent in the previous games when a group of aliens could suddenly materialise behind you, despite you having very carefully cleared the area in question). This addresses two complaints I had with both Enemy Unknown and Within.
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But if you did, XCOM 2 offers the kind of improvements that make the game feel fresh, without losing what I enjoyed about the previous title.įor example, missions now kick off with something called the 'concealment phase', which gives your team the opportunity to scout their surrounding area and set up an ambush upon finding an unsuspecting patrol. If you didn't enjoy what Firaxis accomplished with their 2012 reboot, don't expect this to be the game that changes your mind. You'll still be playing a game of two halves: either controlling a small squad of troops on the ground, or managing a base (albeit one that now exists within a repurposed alien supply craft). The game may be set 20 years after we lost the war in XCOM: Enemy Unknown, but mechanically it all feels pretty familiar. Happily, this is exactly what the next two hours would look like.Īnd I enjoyed it. I needed to rename my soldiers, give them different hats, and carefully fret over each decision I'd make on their behalf. I needed to see the numbers and make my own mistakes. This wasn't how an XCOM game should be played. The concern seemed a valid one too, as my first mission came in the form of a restrictive tutorial (which can be skipped, thankfully) that had already decided who would live and who would die. I fell in love with its predecessor because it gave me the time to grow fond of the soldiers I was commanding and I couldn't see that happening within the confines of a brief preview. I didn't expect XCOM 2 to demo particularly well.
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